[14.11] SKAAAAARL - Kled Solo Carry Guide (2024)

Kled has a very unique kit, when you see Kled for the first time you might be confused with the two health bars. This is an indication of his mounted and demounted state. The left healthbar belongs to Kled and the right health bar belongs to Skaarl the Cowardly Lizard.

When mounted you have the following abilities:

Passize - Skaarl, the Cowarly Lizard (mounted)

Innate: Kled rides his semi-trusty mount, Skaarl. While Mounted, all damage dealt to the duo is suffered by Skaarl, who has 810 − 3258 (based on level) (+ 100% bonus health) base health. Effects based on percentage health consider Kled and Skaarl's combined maximum health.

Q - Bear trap on a rope

Active: Kled throws a bear trap in the target direction that deals physical damage to enemies hit, increased by 50% against minions and small monsters. The bear trap collides against the first enemy Champion or large monster hit, forming a tether between Kled and the target for 1.75 seconds, during which they are revealed.

The tether's radius shrinks over its duration, and if it is not broken before then, Kled pulls the target 100 units toward him, deals physical damage, inflicts Grievous Wounds for 5 seconds, and slows them for 1.5 seconds.

Bear Trap on a Rope can be cast while E - Jousting.

W - Violent Tendencies

Passive: Kled periodically gains Violent Tendencies, which starts expiring upon his next basic attack.

Violent Tendencies: Kled gains 150% bonus attack speed on his next 4 basic attacks within 4 seconds. The fourth attack deals bonus physical damage, capped against monsters.

Turrets are only affected by the base damage.

E - Jousting

Active: Skaarl dashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through and pulling minions and small monsters hit towards them.

Upon hitting an enemy champion or large monster, Skaarl dashes 200 units through them, marking them for 3 seconds, during which they are revealed. After the dash ends, the duo gain 50% bonus movement speed for 1 second. Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.

Recast: Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast.

The mark will remain even if the target dies, and ends prematurely if the duo are too far away or Kled dismounts.

Q - Bear Trap on a Rope and R - Chaaaaaaaarge!!! can be cast during either of the dashes.

R - Chaaaaaaaarge!!!

Active: Kled & Skaarl charge toward the target location, automatically navigating terrain along the way, during which they're ghosted and immune to crowd control. If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts during it.

While charging, the duo gain bonus movement speed and a shield for every 0.25 seconds of traveling, up to 950 total movement speed over 3 seconds and 10% − 100% (based on time traveling) of the maximum shield amount over 2.25 seconds respectively. The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft in their wake, lasting 9 seconds. Allied champions following the draft gain Mr. Kled's Wild Ride.

Mr. Kled's Wild Ride: Gain 650 total movement speed.

Skaarl dashes toward the first enemy champion in range, colliding with the first visible enemy champion in his path to deal physical damage, increased by 0% − 200% (based on time traveling), and knock them back 100 units, though not through terrain.

When dismounted you have the following abilities:


Passive - Skaarl the Cowardly Lizard

Being reduced to 0 health causes Skaarl to flee, forcing Kled to be Dismounted, with all damage in excess of Skaarl's health being ignored. Upon dismounting, Kled dashes in the direction of the allied Nexus, though not through terrain, cleanses himself of all crowd control and becomes unable to act, untargetable, and immune to crowd control for 0.5 seconds, during which he also reduces all incoming damage received by 100%.

While Kled is Dismounted, his base health and base movement speed are reduced, his base attack range is increased, bear trap on a rope Q - Bear Trap on a Rope is replaced with Q - Pocket Pistol, and E - Jousting and R - Chaaaaaaaarge!!! become unusable.

Q - Pocket Pistol

Active: Kled sprays a cone of five pellets in the target direction while recoiling 300 units in the opposite direction, dealing physical damage to enemies hit.

Kled periodically stocks a Q - Pocket Pistol charge, up to a maximum of 2. He will store charges even while mounted.

Pellets collide with the first enemy champion they hit, and deal 20% damage per pellet beyond the first. Each pellet that hits an enemy champion or epic monster restores Courage, by 5 and 2.5 respectively.

[14.11] SKAAAAARL - Kled Solo Carry Guide (2024)
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